GAA~IES, From Page 1
<br />bring in video games, but fa~ such
<br />severe media opposition that the plan was
<br />scrapped.
<br />George Hamilton, director of parks
<br />and recreation in Portland, Maine, was
<br />stymied in his proposal for video game
<br />concessions by the Planning Board and
<br />City Council. The negative recommenda-
<br />tion came on the heels of a city council
<br />move to close private video game arcades
<br />because of anti-social behavior.
<br />"The city council action was un-
<br />fortunate because we could have antici-
<br />pated thousands of dollars in revenues
<br />and we could have controlled the use by
<br />specifying operational hours, the loca-
<br />tions and the number of games," said
<br />Hamilton.
<br />Yet, Hamilton has philosophic prob-
<br />lems with video games being a healthy
<br />form of recreation.
<br />"I would rather encourage physical
<br />and mental activity while interacting
<br />with another human being. Society gen-
<br />erally is taking the humanity away from
<br />humans with its reliance on computer
<br />technology," Hamilton observed.
<br />Tex Ward, director of the Conejo
<br />Recreation and Park District in Califor-
<br />nia, has no plans for installation of video
<br />games in the next year. At the same time,
<br />he harbors deep philosophical concerns
<br />about use of the games.
<br />"1 think they are time-wasting and
<br />money-wasting and perhaps a precursor
<br />to gambling."
<br />Individual Entrepreneurs
<br />The Los Angeles Department of Parks
<br />and Recreation is considering letting its
<br />150 community centers act as individual
<br />entrepreneurs in negotiating for the
<br />installation of video games. Each com-
<br />munity center then would keep the
<br />revenues for local programming.
<br />But the recreation department is not
<br />planning significant expansion of its cur-
<br />rent, modest video games concession,
<br />particularly following a barrage of citizen
<br />opposition to a plan to install 20 video
<br />games in a large local park.
<br />"Video games are associated with gang
<br />turf problems," noted Joel Breitbart,
<br />assistant general manager. "Video arcades
<br />become hang-outs and then it becomes a
<br />question of whose `turf' it is. People,
<br />perhaps wrongly, think of arcades as
<br />places that encourage loitering, graffiti,
<br />dope smoking and selling, neighborhood
<br />crime."
<br />The department has video games at
<br />its Travel Town railroad museum and
<br />Griffith Park Planetarium, both successful
<br />and trouble-free. Breitbart estimates the
<br />machines generally earn $70 to 5100 per
<br />Dateline - 6
<br />Video Games:
<br />A Blessing
<br />or a Curse?
<br />week per machine, with half of that
<br />gross profit accruing to the recreation
<br />department.
<br />In nearly all cases, the video vendor is
<br />responsible for installation of those
<br />machines which are the latest rage and
<br />for their maintenance. Keeping the new-
<br />est and most popular video games on the
<br />floor is consistently important for busi-
<br />ness. Most video distributors negotiate
<br />a contract to share the gross profits
<br />equally with the recreation department.
<br />Breitbart concedes that money can be
<br />made from video game concessions, but
<br />he notes that location is critical. In some
<br />cases, video vendors would not bid on
<br />installation because the location lacked
<br />business volume and the risk of vandalism
<br />ran high. On the other hand, distributors
<br />have negotiated contracts giving recrea-
<br />tion departments 60 percent of the gross
<br />revenues for locations which are proven
<br />money-makers.
<br />Seattle Completes Study
<br />The Seattle, Wash., Parks and Recrea-
<br />tion Department has done one of the
<br />most extensive studies of the video
<br />game dilemma, having weighed the issue
<br />since February when the controversy
<br />was presented to the Board of Park
<br />Commissioners. The study found:
<br />• three recreation departments and
<br />two private agencies had installed video
<br />games of the 13 cities, three counties
<br />and four private organizations surveyed
<br />in the metropolitan Seattle area.
<br />• the users are primarily in their
<br />teens and pre-teens, ages eight to 16,
<br />and appear to regulate themselves fairly
<br />well. with few incidents of vandalism.
<br />Nonetheless, supervisors are kept highly
<br />visible in video game centers.
<br />• the primary reason for installation
<br />of video games is revenue. "The thinking
<br />seems to be that the games already have a
<br />proven popularity and as long as kids are
<br />going to play them, they might as well do
<br />so in the more wholesome atmosphere
<br />of our community centers than in the
<br />somewhat `seedier' atmosphere of arcades
<br />or the local convenience stores," explains
<br />a passage from the study.
<br />• recreation departments can earn
<br />between $1,000 and $2,000 per machine
<br />per year, but profits are no longer guar-
<br />anteed. According to the Seattle survey,
<br />revenues have dropped drastically in the
<br />last year, perhaps because the video
<br />saturation point has been reached.
<br />• that video games can coexist with
<br />other recreation center activities, and
<br />perhaps attract teens who otherwise
<br />would never think of coming to a rec-
<br />reation center.
<br />Therefore, Seattle is at least embark-
<br />ing on the video experiment. The pro-
<br />posal was approved by the Board of Park
<br />Commissioners in April for consideration
<br />by the Recreation Center Advisory
<br />Councils, volunteer groups who make
<br />recommendations on operations at each
<br />recreation center. Final policy decisions, ,
<br />however, are in the hands of the recrea-
<br />tion superintendent.
<br />Minimal Interest
<br />Thus far, only seven of Seattle's 24
<br />recreation centers have expressed an
<br />interest in considering video gamerooms.
<br />Public hearings in those communities
<br />were completed in mid-September, with
<br />final decisions expected as Dateline:
<br />NRPA went to press.
<br />The Seattle staff recommended that
<br />two to six machines be installed in each
<br />community center. Other playing restric-
<br />tions were left to the advisory councils
<br />for their input, according to Virginia
<br />Swanson, director of recreation. The
<br />small number of recreation centers which
<br />wanted to consider video games indicates
<br />many communities are probably taking
<br />a wait-and-see attitude," according to
<br />Swanson.
<br />But it appears that Seattle will have at
<br />least some community centers with video
<br />games. In fact, many recreation depart-
<br />ments are experimenting with the magical
<br />machines.
<br />See CAMES, Page 7
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