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GAA~IES, From Page 1 <br />bring in video games, but fa~ such <br />severe media opposition that the plan was <br />scrapped. <br />George Hamilton, director of parks <br />and recreation in Portland, Maine, was <br />stymied in his proposal for video game <br />concessions by the Planning Board and <br />City Council. The negative recommenda- <br />tion came on the heels of a city council <br />move to close private video game arcades <br />because of anti-social behavior. <br />"The city council action was un- <br />fortunate because we could have antici- <br />pated thousands of dollars in revenues <br />and we could have controlled the use by <br />specifying operational hours, the loca- <br />tions and the number of games," said <br />Hamilton. <br />Yet, Hamilton has philosophic prob- <br />lems with video games being a healthy <br />form of recreation. <br />"I would rather encourage physical <br />and mental activity while interacting <br />with another human being. Society gen- <br />erally is taking the humanity away from <br />humans with its reliance on computer <br />technology," Hamilton observed. <br />Tex Ward, director of the Conejo <br />Recreation and Park District in Califor- <br />nia, has no plans for installation of video <br />games in the next year. At the same time, <br />he harbors deep philosophical concerns <br />about use of the games. <br />"1 think they are time-wasting and <br />money-wasting and perhaps a precursor <br />to gambling." <br />Individual Entrepreneurs <br />The Los Angeles Department of Parks <br />and Recreation is considering letting its <br />150 community centers act as individual <br />entrepreneurs in negotiating for the <br />installation of video games. Each com- <br />munity center then would keep the <br />revenues for local programming. <br />But the recreation department is not <br />planning significant expansion of its cur- <br />rent, modest video games concession, <br />particularly following a barrage of citizen <br />opposition to a plan to install 20 video <br />games in a large local park. <br />"Video games are associated with gang <br />turf problems," noted Joel Breitbart, <br />assistant general manager. "Video arcades <br />become hang-outs and then it becomes a <br />question of whose `turf' it is. People, <br />perhaps wrongly, think of arcades as <br />places that encourage loitering, graffiti, <br />dope smoking and selling, neighborhood <br />crime." <br />The department has video games at <br />its Travel Town railroad museum and <br />Griffith Park Planetarium, both successful <br />and trouble-free. Breitbart estimates the <br />machines generally earn $70 to 5100 per <br />Dateline - 6 <br />Video Games: <br />A Blessing <br />or a Curse? <br />week per machine, with half of that <br />gross profit accruing to the recreation <br />department. <br />In nearly all cases, the video vendor is <br />responsible for installation of those <br />machines which are the latest rage and <br />for their maintenance. Keeping the new- <br />est and most popular video games on the <br />floor is consistently important for busi- <br />ness. Most video distributors negotiate <br />a contract to share the gross profits <br />equally with the recreation department. <br />Breitbart concedes that money can be <br />made from video game concessions, but <br />he notes that location is critical. In some <br />cases, video vendors would not bid on <br />installation because the location lacked <br />business volume and the risk of vandalism <br />ran high. On the other hand, distributors <br />have negotiated contracts giving recrea- <br />tion departments 60 percent of the gross <br />revenues for locations which are proven <br />money-makers. <br />Seattle Completes Study <br />The Seattle, Wash., Parks and Recrea- <br />tion Department has done one of the <br />most extensive studies of the video <br />game dilemma, having weighed the issue <br />since February when the controversy <br />was presented to the Board of Park <br />Commissioners. The study found: <br />• three recreation departments and <br />two private agencies had installed video <br />games of the 13 cities, three counties <br />and four private organizations surveyed <br />in the metropolitan Seattle area. <br />• the users are primarily in their <br />teens and pre-teens, ages eight to 16, <br />and appear to regulate themselves fairly <br />well. with few incidents of vandalism. <br />Nonetheless, supervisors are kept highly <br />visible in video game centers. <br />• the primary reason for installation <br />of video games is revenue. "The thinking <br />seems to be that the games already have a <br />proven popularity and as long as kids are <br />going to play them, they might as well do <br />so in the more wholesome atmosphere <br />of our community centers than in the <br />somewhat `seedier' atmosphere of arcades <br />or the local convenience stores," explains <br />a passage from the study. <br />• recreation departments can earn <br />between $1,000 and $2,000 per machine <br />per year, but profits are no longer guar- <br />anteed. According to the Seattle survey, <br />revenues have dropped drastically in the <br />last year, perhaps because the video <br />saturation point has been reached. <br />• that video games can coexist with <br />other recreation center activities, and <br />perhaps attract teens who otherwise <br />would never think of coming to a rec- <br />reation center. <br />Therefore, Seattle is at least embark- <br />ing on the video experiment. The pro- <br />posal was approved by the Board of Park <br />Commissioners in April for consideration <br />by the Recreation Center Advisory <br />Councils, volunteer groups who make <br />recommendations on operations at each <br />recreation center. Final policy decisions, , <br />however, are in the hands of the recrea- <br />tion superintendent. <br />Minimal Interest <br />Thus far, only seven of Seattle's 24 <br />recreation centers have expressed an <br />interest in considering video gamerooms. <br />Public hearings in those communities <br />were completed in mid-September, with <br />final decisions expected as Dateline: <br />NRPA went to press. <br />The Seattle staff recommended that <br />two to six machines be installed in each <br />community center. Other playing restric- <br />tions were left to the advisory councils <br />for their input, according to Virginia <br />Swanson, director of recreation. The <br />small number of recreation centers which <br />wanted to consider video games indicates <br />many communities are probably taking <br />a wait-and-see attitude," according to <br />Swanson. <br />But it appears that Seattle will have at <br />least some community centers with video <br />games. In fact, many recreation depart- <br />ments are experimenting with the magical <br />machines. <br />See CAMES, Page 7 <br />